
Author:
Edition: 2010
Binding: Kindle Edition
ISBN: B008BBJ9C0
Edition: 2010
Binding: Kindle Edition
ISBN: B008BBJ9C0
Online Worlds: Convergence of the Real and the Virtual (Human-Computer Interaction Series)
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. Get Online Worlds computer books for free.
The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.
This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and Check Online Worlds our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers
This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and
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